Each stat has a bar from 0 to 100. Fill the bar and the stat ranks up and the bar starts again: Peasant, then Squire, Yeoman, Knight, Baron, Count, Marquess, Duke, Prince and King. Decay that empties the bar drops you back a rank. Completing a task feeds every stat it is linked to. Gains shrink 8% per rank, so the royal ranks take real work.
| Effort | Stat gain | Character XP |
| Tiny | +0.3 | 5 |
| Small | +0.6 | 10 |
| Medium | +1.0 | 20 |
| Large | +1.6 | 35 |
| Quests | x3 | x3 |
Decay accelerates. A stat that goes a day without being fed is in grace and loses nothing. From the second idle day it starts losing points, and each further idle day the loss grows by 45%, up to 10 points a day.
| Idle days | 1 | 2 | 3 | 5 | 7 | 10 | 12+ |
| Loss / day | 0 | 0.25 | 0.36 | 0.76 | 1.6 | 4.9 | 10 |
Countable habits (a minimum per day above 1) pay the effort reward divided by the minimum for every tick, count as done once you hit the minimum, and keep paying past it. Feeding a stat once resets its idle count. Finishing every habit in a day is a perfect day and gives Discipline a +1 bonus. Your streak counts consecutive days with at least one habit done. Decay is applied when you open the app after a day has passed.